Frequently asked questions

Quick answers about what MixedStorage does. Something not working? Try the troubleshooting guide.

General

What is MixedStorage?

A Timberborn mod that lets one warehouse or pile store several kinds of goods. You give each good a percentage of the building's capacity: at 50% carrots and 50% gears, a 1,200-capacity warehouse holds 600 of each.

Does it create goods or fill the building for me?

No. Percentages only reserve space. Normal hauling rules decide what arrives and when.

Which buildings does it support?

Folktails: small, medium, and large warehouses; small, large, and underground piles. Iron Teeth: small, medium, and large warehouses; small industrial and large industrial piles.

Buildings keep their normal accepted goods. Tanks and map-editor reserve storage aren't included.

Which Timberborn version does it need?

It's built for Timberborn 1.1.2.4. Other versions aren't guaranteed to work.

Why are some releases marked as pre-releases?

Pre-releases are builds for testing before a full release. The download button on this site offers the release marked Latest on GitHub. To try a newer pre-release, pick it on the releases page.

Do I need BeaverBuddies?

Not for single player. Co-op needs the BeaverBuddies Stability Fork.

What happens to my existing buildings and saves?

Buildings without an allocation keep the game's normal single-good setting. Allocations you apply are saved with your game and kept when you upgrade MixedStorage.

What happens if I remove MixedStorage?

Each mixed building goes back to one good, the one with the largest share, and haulers move the other goods out. See Removing MixedStorage.

Is it an official Timberborn mod?

No. It's an unofficial community mod and isn't affiliated with or endorsed by Mechanistry.

Using it

Why does the total have to be exactly 100%?

So the building's whole capacity is allocated. The line under the list shows how much is remaining or over. The one exception is 0%: with every good at 0%, Apply: store nothing makes the building store nothing, like a newly built one.

What does 0% mean?

A good at 0% is disabled in that building. Leave goods you don't want at 0%.

How precise can percentages be?

Two decimal places, so down to 0.01%.

What does Max do? How do I go back to a single good?

Max sets that good to 100% and every other good to 0% in your draft. Click Apply 100% to give that good the whole building.

To make it a normal single-good building again, use the game's Copy settings tool from a normal building that stores a good this one accepts. Any building without an allocation works: pick its good in the goods dropdown of the game's building list. If a delivery on its way would no longer fit, the building stays mixed and Player.log says why; copy again once it arrives.

Are my edits applied immediately?

No. Edits are drafts until you click Apply, and Revert discards them.

Can I copy an allocation to other buildings?

Yes. Click Copy allocations, select another building, click Paste allocations, then Apply. Limits follow the new building's capacity, and it must accept every copied good.

The game's Copy settings tool works too and applies the percentages at once. If the target can't take them, it keeps its goods and Player.log says why. Copying from a building that stores nothing leaves the allocation alone.

Do Accept, Obtain, Supply, Empty, and hauler priority still work?

Yes. They follow the game's own hauling rules.

Does the summary at the top change when I search or filter?

No. It always shows the applied settings and actual stock, including incoming and excess goods.

Limits and stock

How do percentages become item limits?

Each share rounds down to whole items, then leftover slots go to the largest fractions, so the limits always add up to the full capacity. The demo on the home page uses the same rounding.

Why does a good have a limit of 0, or a number I didn't expect?

Limits are whole items, so a tiny share can round to 0, especially in a small building. The panel warns you. Increase the share or use larger storage.

What happens to goods above a limit I lower?

Nothing is deleted. Extra goods stay, are marked as excess, and can be hauled out.

What does “incoming” mean, and why can't I lower a limit?

Incoming goods are deliveries haulers are already bringing. They count toward limits. If a lower limit clashes with them, wait for them to arrive and apply again.

In the world

Why doesn't the visual split match my percentages exactly?

Whole visible cells can't always match a percentage, so tiny shares may not show and some models look narrower. Use the summary for exact amounts.

Why does the banner show only one good?

Banners always show one good: the one with the largest share.

Multiplayer and compatibility

Does it work in multiplayer?

Yes, through the BeaverBuddies Stability Fork. Every player needs the same MixedStorage version, Stability Fork build and game version. See Multiplayer in the install guide.

Is there a separate multiplayer add-on?

No. Co-op support is built in and turns on when BeaverBuddies is present. If you still have the old MixedStorage-BeaverBuddies add-on, remove or disable it.

Which BeaverBuddies builds work?

The latest BeaverBuddies Stability Fork, on every computer. The original BeaverBuddies and Timber Together haven't been tested with MixedStorage.

Is it compatible with other mods?

Other mods haven't been specifically tested. If you run into a conflict, open an issue and list your enabled mods.

Is MixedStorage translated?

No. The mod's own text is in English. Good names follow your game language.

The project

How do I report a bug or suggest something?
Where can I see what changed between versions?

In the changelog.

Where's the source code, and how do I build it?

On GitHub. The developer notes cover building and how the mod works.