Timbermods

The mods

Play together

Two co-op mods based on BeaverBuddies. Timber Together is built on the Stability Fork.

Multiplayer

BeaverBuddies Stability Fork

Co-op with fewer crashes and desyncs.

Build one colony together in real time, in an independent fork of BeaverBuddies. It is feature-complete: it gets fixes and game updates, and new features go into Timber Together.

  • Invite Steam friends from Steam's overlay, no port forwarding
  • A connection panel with pings, sync state and chat
  • Refuses a different build before it can desync

Built on BeaverBuddies. The newest release has been played and works.

Requires Harmony, Mod Settings

Multiplayer

Timber Together

Build apart. Thrive together.

Co-op where every player runs their own colony on one shared map, with their own beavers, stock, science and working hours. The colonies meet only at Trading Posts.

  • Games start in a Co-op Game room: invite, ready up, start together
  • Trading Posts exchange goods and beavers between colonies
  • Folktails and Iron Teeth can play in one game

Built on BeaverBuddies and the BeaverBuddies Stability Fork.

Requires Harmony, Mod Settings

Which one? One BeaverBuddies at a time

Stability Fork
Everyone builds one colony together.
Timber Together
A colony each on one map, or one shared colony, as in the fork.

Every player in the game installs the same one.

Big colonies

For colonies big enough to hitch, walk too far or work hungry.

Performance

Late Game Performance

Fewer lag spikes in big colonies.

Removes work the game repeats over and over in large colonies. It keeps answers already worked out, runs heavy work on other CPU cores and skips lookups that can't change the result. Beavers make the same choices, just sooner.

  • Built for BeaverBuddies co-op: the same code on every computer
  • A feature that hits an error switches off, and the game's own code runs
  • Timing lines in Player.log, to measure your own colony

Young mod: played in a few sessions in one large colony. Try it on a copy of a save.

Requires Harmony 2.4.1+, Mod Settings

Housing

Optimized Local Housing

Shorter commutes, solved once a day.

Once a day, moves adult beavers into the homes that give the whole colony the shortest total walk to work. Every home keeps the same number of adults, and children never move.

  • Solves each district exactly, with real route costs
  • Spread over many ticks, so there's no freeze
  • Turns itself off alongside Housing Optimize or Commute Balancer

Its first stable release was played; the newest changes pass automated tests but haven't been played yet.

Requires Nothing extra

Beaver needs

Hungry Pathing

Fed before the whistle, not after.

Working beavers plan food and water around their shift instead of waiting for the hunger penalty. On the job, they eat at the closest stocked storage. Off duty nothing changes, and they don't eat more.

  • A three-hour buffer on Hunger and Thirst
  • Leaves a far job early enough to eat before the penalty
  • Nothing written to saves; built for co-op

Beta: try it on a copy of your save first.

Requires Harmony 2.4.1+

Build and plan

Storage, planting and a new building.

Storage

MixedStorage

Several goods in one warehouse.

Divide a warehouse or pile by percentage, say 50% carrots and 50% gears. A compact panel shows exactly what is stored.

  • Folktails and Iron Teeth warehouses and piles
  • Copy and paste an allocation between buildings
  • One download for single player and Stability Fork co-op

Requires Harmony 2.4.1+

Planning

Persistent Work Areas

Keep working-area outlines on screen.

Pin a farm, forester or gatherer's working area and its outline stays after you deselect it. Pick a crop or tree and the buildings that plant it are outlined too.

  • Overlapping pins merge into one outline
  • Clear every pin in one click, or with a key you assign
  • Display only: saves untouched, pins local to each player

Played extensively in game, planting-tool outlines and remembered pins included.

Requires Nothing extra

Building

The Tipsy Tail

A swim-up pool bar for your beavers.

A timber-and-thatch pool bar for eight beavers at once. It meets a Social Life need of its own, worth up to +2 well-being, and Wet fur like the Lido.

  • A 5 × 6 site on level ground, sunk two blocks into the soil
  • Runs on hauled water and stops when it runs dry
  • Folktails and Iron Teeth, under Well-being

Requires Nothing extra

Download several at once

Pick the mods you want and get one ZIP with a folder for each. Extract it into Documents\Timberborn\Mods.

Multiplayer

Only one can run at a time.

More mods

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Harmony and Mod Settings aren't included: see Installing any of these.

Installing any of these

Every mod installs the same way. Each mod's own site has a longer guide with troubleshooting.

  1. Download the ZIP

    Use the mod's Download latest button, or download several at once. On GitHub, pick the ZIP under Assets, not Source code.

  2. Extract it into Mods

    Close Timberborn. Extract the mod's folder into Documents\Timberborn\Mods, with no extra folder in between.

  3. Enable it in the game

    Start Timberborn, turn the mod on in the mod manager, and restart if prompted. Enable anything listed under Requires too.

Harmony and Mod Settings

Both are separate mods: subscribe to them on the Steam Workshop.

Playing co-op

Every player installs the same version of the mod and runs the same game version.

Beta and preview builds

Builds marked Beta or Preview are early. Play them on a copy of a save, and report problems on the mod's GitHub issues page.