MixedStorage
One warehouse or pile, several kinds of goods. You give each good a share of the space, by percentage.
Percentages reserve space. They don't create goods; your haulers still bring them.
Latest release Pre-release If the button opens GitHub, pick the MixedStorage zip under Assets, not Source code.
Storage Allocation
1200 / 1200 items · 2 goods allocated
How the percentages work
Give any good the building normally accepts a share of its capacity. Three rules decide what that share means.
Shares total exactly 100%
Apply stays unavailable until the total is exactly 100%, down to 0.01%. Or set everything to 0% to store nothing.
Limits round to whole items
Each share rounds down, and leftover slots go to the largest fractions, so every slot is used. A tiny share in a small building can round to 0; the panel warns you.
Lowering a limit never deletes stock
Extra goods are marked as excess and leave the normal way. Deliveries on their way count too. If a lower limit clashes with them, Apply refuses it until they arrive.
Storage Allocation
30 / 30 items · 2 goods allocated
1 allocated good(s) round to 0 items. Increase their shares or use larger storage.
Storage Allocation
200 / 200 items · 2 goods allocated
Storage Allocation
1200 / 1200 items · 2 goods allocated
The same shares, 1% carrots and 99% gears, in three sizes. In the small warehouse, the 1% rounds to 0.
Right inside the building's window
Storage Allocation sits in the building's own window, drawn with the game's frames, buttons and fields. In the world, the building shows the mix with the game's goods models.
- Stock at a glance
Summary cards show each good's stock, limit, share and fill bar, with incoming deliveries and excess. They stay in view while you scroll the goods list.
- Quick setup
Search the list, show only allocated goods, give one good everything with Max, or copy a split to another building. The game's Copy settings tool copies it too.
- Drafts until you Apply
Edits change nothing until you press Apply. Apply has an orange ring while it would change the building.
- Fits your screen
The editor is sized to your window and leaves room for the game's Construction site panel.
Play with the real panel
A working copy of the Storage Allocation panel, with the mod's own rounding and messages. Edit percentages, then Apply, as in the game.
Things to try
- Set Bread to 25 and Wheat flour to 75 (use Search or scroll), then press Apply 100%. Bread is now over its limit, so the extra shows as excess.
- Type 60 into another good's box. The total turns red and Apply stays unavailable until it's exactly 100%.
- Load A tiny share to see the warning when a good rounds to 0 items.
- Press Copy allocations, switch to another building, then press Paste allocations. The limits follow the new capacity.
Storage Allocation
A replica for illustration, not part of the game. It lists all 27 goods a Folktails warehouse accepts, and saves nothing. Goods icons are Timberborn's.
Warehouses and piles, both factions
| Faction | Warehouses | Piles |
|---|---|---|
| Folktails | Small, medium, large | Small, large, underground |
| Iron Teeth | Small, medium, large | Small industrial, large industrial |
Buildings keep their normal accepted goods. Tanks and map-editor reserve storage aren't included.
- Game
Built for Timberborn 1.1.2.4.
- Requires
Harmony 2.4.1 or newer, enabled alongside MixedStorage.
- Co-op, optional
Through the BeaverBuddies Stability Fork. Every player needs the same MixedStorage and game version.
- One download
The same zip covers single player and co-op. Co-op support turns on by itself.
Up and running in three steps
Download and extract
Put the zip's
MixedStoragefolder straight intoDocuments\Timberborn\Mods. If Windows' Extract All adds an outer folder, moveMixedStorageout of it.Enable it
Get Harmony from the Steam Workshop if you haven't. Turn on Harmony and MixedStorage in the mod manager, and restart when prompted.
Mix your storage
Select a supported warehouse or pile, enter percentages that total 100% in Storage Allocation, and click Apply 100%. Apply grayed out? Here's why.
What's been played
The panel's layout and the storage visuals have been checked in game, and players have reported using the mod. The newer behavior passes automated checks but hasn't been played yet, alone or in co-op. That includes the game's Copy settings tool, storing nothing, the orange ring on Apply, the cards staying in view, Supply mode, loading damaged saves and the panel's messages.
Found something odd? Check the troubleshooting guide or open an issue.
Ready to mix things up?
Free and open source, under the MIT license.
Latest releasePre-release