A mod for Timberborn

Many goods. One building.

MixedStorage lets a single warehouse or pile hold several kinds of goods, and you choose how much space each one gets, by percentage.

Built for Timberborn 1.1.2.4Requires HarmonyMultiplayer via BeaverBuddies (optional)

The Storage Allocation panel on a large warehouse: summary cards for Bread and Wheat flour at 50 percent each, a search box right beside its label, per-good percentage boxes with Max buttons, and Copy, Paste, Clear, Revert and Apply controls.
The Storage Allocation panel, right inside the building's own window.
11warehouse and pile types supported
0.01%allocation precision
One downloadfor single-player and multiplayer

What it does

Divide a building's capacity, good by good

A 1,200-capacity warehouse can reserve 50% for carrots (600) and 50% for gears (600). Percentages reserve space. They don't create goods or instantly fill the building, so your beavers keep hauling by the normal rules.

Mix goods by percentage

Give any good the building normally accepts a share of its capacity, down to 0.01%. Shares must total exactly 100%, so every slot has a purpose.

Stock at a glance

Summary cards show each good's icon, stored / limit count, allocated percentage, and a fill bar, including incoming deliveries and excess stock.

Quick setup

Search the goods list, show only allocated goods, click Max to give one good everything, or copy an allocation and paste it into another compatible building. Edits stay drafts until you Apply.

Safe with your stock

Lowering a limit never deletes goods. Extras are flagged as excess and leave the normal way, and deliveries already on their way are counted before a change is accepted.

Visible in the world

Warehouses and piles show the mix using the game's own goods models, divided by allocation. The panel always has the exact numbers.

Multiplayer-ready

BeaverBuddies support is built in and switches on automatically when BeaverBuddies is installed. Applied allocations synchronize between players.

Looks native

Uses the game's own panel frames, buttons, input fields, checkbox, and scrollbar.

Controls stay in reach

The goods list scrolls while Copy, Paste, the total, and Apply / Revert stay in a fixed footer.

Fits your screen

The editor is sized to your window and leaves room for the game's Construction site panel.

Try it

Play with the real panel

This is a working copy of the Storage Allocation panel, styled like the game. Edit percentages, then Apply, just as you would in Timberborn. It uses the mod's own rounding and messages.

Building
Load an example into the draft

Things to try

  1. Every good a Folktails warehouse accepts is in the list. Use Search or scroll, set Bread to 25 and Wheat flour to 75, then press Apply 100%. Bread is now over its new limit. Lowering a limit never deletes stock, so the extra shows as excess.
  2. Type 60 next to 50. The total turns red and Apply stays unavailable until it's exactly 100%.
  3. Load A tiny share to see the panel warn that a good rounds to 0 items.
  4. Press Copy allocations, switch to the other building, then Paste. The percentages carry over and the limits are recalculated for the new capacity.

Storage Allocation

Good / stock% / reset / maxLimit

A replica for illustration, not part of the game. It lists all 27 goods a Folktails warehouse accepts, and nothing here is saved. Goods icons are Timberborn's.

A warehouse whose bays show stacked crates of several different goods side by side.

In the world

Watch the mix take shape

Warehouses and piles show what's inside using the game's own goods models and materials, divided by allocation. The visual split is approximate, since whole visible cells can't always match a percentage exactly. The panel always shows the exact counts.

Banners still show a single representative good, and if a model can't be divided, MixedStorage falls back to the original visuals.

Supported buildings

Warehouses and piles, both factions

FactionWarehousesPiles
FolktailsSmall, medium, largeSmall, large, underground
Iron TeethSmall, medium, largeSmall industrial, large industrial

Buildings keep their normal accepted goods. Warehouses don't gain pile-only goods, or vice versa. Tanks and map-editor reserve storage are not included.

Game

Built against Timberborn 1.1.2.4.

Requires

Harmony 2.4.1 or newer, enabled alongside MixedStorage.

Optional

BeaverBuddies for multiplayer. Support is bundled; there's no separate add-on.

Get started

Up and running in three steps

  1. Download and extract

    Grab the ZIP from the release's Assets and extract its MixedStorage folder into Documents\Timberborn\Mods.

  2. Enable it

    Turn on Harmony and MixedStorage in the game's mod manager and restart when prompted.

  3. Mix your storage

    Select a supported warehouse or pile, enter percentages that total 100% in Storage Allocation, and click Apply 100%.

Read the full install guide →

Project status

MixedStorage is under active development. New builds are published as pre-releases first and marked as the latest release once they've been checked in game. Players have reported successful use of earlier builds, and automated checks cover the allocation math, mesh geometry, native game API calls, and optional multiplayer loading. Those checks don't replace live gameplay testing, particularly for multiplayer.

Found something odd? Check the troubleshooting guide or open an issue.

Ready to mix things up?

One download covers single-player and BeaverBuddies multiplayer.