Install guide
Extract one folder and enable the mod. It takes about a minute.
Requirements
- Timberborn 1.1.2.4 or a compatible 1.1 build.
- No other mods: not Harmony, Mod Settings or BeaverBuddies.
- A
Modsfolder in your Timberborn user folder, normallyDocuments\Timberborn\Mods. If it's missing, start the game once or create it.
Tested on Windows. If your Timberborn user folder is elsewhere, use the Mods folder there.
Install
-
Close Timberborn
Mods load when the game starts, so quit it first.
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Download the zip
Under Assets on the newest release, choose the file named like
PersistentWorkAreas-vX.Y.Z.zip. Don't use the one ending in-source.zipor the Source code archives.File:
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Extract it into your Mods folder
Right-click the zip, choose Extract All, and pick
Documents\Timberborn\Mods. You should get this, withmanifest.jsonand the DLL side by side inversion-1.1:Documents\Timberborn\Mods\ PersistentWorkAreas\ version-1.1\ manifest.json PersistentWorkAreas.dll KeyBindingGroups\ KeyBindings\ Localizations\ README.md VALIDATION.mdIf you see
PersistentWorkAreas\PersistentWorkAreas\version-1.1, it's nested one level too deep. Move the inner folder up. -
Start Timberborn and enable the mod
In the mod manager, enable Persistent Work Areas. Restart if the game asks.
Check that it works
- Load a colony and select a farmhouse, forester or lumberjack flag.
- At the top of its panel, find the WORKING AREA section: a Keep working area visible row with an OFF badge.
- Click the row so it reads ON, then deselect the building. The outline stays, and Clear pinned areas (1) appears at the top right.
Click to pin this outline while planting or building.
The game log also shows that the mod loaded. Search it for this line (where to find the log):
[PersistentWorkAreas] <version> loaded.
Something wrong? See Troubleshooting.
Optional key binding
Go to Settings → Key bindings → Persistent Work Areas, and assign a key to Clear all pinned working areas. It starts unbound. Pick a key your planting tools don't use.
Using it with BeaverBuddies
It works with the BeaverBuddies Stability Fork, but doesn't need it. Leave your BeaverBuddies install as it is.
Each player pins and clears on their own computer, and nothing is sent over the network. For co-op, every player installs the same version of the mod and runs the same game version; that's the tested setup.
Updating
- Close Timberborn.
- Download the newest zip from the latest release.
- Delete the old
Mods\PersistentWorkAreasfolder, then extract the new zip intoMods. - Start the game and check that Persistent Work Areas is still enabled.
Replace the whole folder, not just the DLL: the DLL needs the files beside it. Your pins are kept, because they live outside the mod folder.
Uninstalling
Disable the mod in the mod manager, or close the game and delete Documents\Timberborn\Mods\PersistentWorkAreas. Your saves are unaffected. To forget the remembered pins too, delete the Documents\Timberborn\PersistentWorkAreas folder.