Timberborn mod

Keep your working areas in view.

Pin the working-area outline of any farm, forester or gatherer so it stays on screen while you plant, build and plan. One click to pin, one click to clear.

  • Timberborn 1.1.2.4+
  • Display only
  • Never touches your saves
  • No other mods needed
Try it: select a building, pin it, then deselect.

Click the Farmhouse or the Forester on the map.

Interactive illustration, not a game screenshot.

What it does

Timberborn normally shows a building's working area only while you have that building selected. This mod lets you keep the ones you care about on screen.

Pin any working area

Works on farms, foresters, lumberjack flags, gatherers and any other building that shows a terrain or road-spill working range when selected.

Stays after you deselect

Paint crops, mark trees for planting or place new buildings with the outline still on screen, instead of re-selecting the building every few seconds.

Pin as many as you like

Overlapping pinned areas merge into one combined outline, and areas that are far apart all stay visible. Uncheck a building's box to drop just that pin.

Clear everything at once

A Clear pinned areas button appears at the top right whenever something is pinned. You can also bind a key to it in the game's key-binding settings.

Looks like the real thing

Outlines are drawn with the game's own outline renderer using the same navigation queries as selection, and they update as terrain, paths, visible level or construction mode change.

Display only, safe in co-op

No game methods are patched and nothing in the simulation, your saves or the multiplayer traffic is touched. Pins are local to each player.

How it works

Three clicks, no setup screens.

  1. Select a building

    Click a farm, forester or any other building with a working area. A WORKING AREA panel appears at the top of its info panel.

  2. Check "Keep working area visible"

    The whole row is the button. Its badge flips to ON and the panel's accent turns green, so the state is obvious at a glance.

  3. Deselect and keep working

    Use your planting, building and other tools as normal. The outline stays until you uncheck the building or press Clear pinned areas.

Good to know

The mod does one thing and stays out of the way. These are its edges.

Supported

  • Working-area outlines for buildings with a terrain or road-spill range
  • Several pins at once, merged where they overlap
  • Outlines that follow terrain, path, visible-level and construction-mode changes
  • Automatic cleanup when a pinned building is deleted

Not included

  • District road coloring
  • Effect-radius overlays that are not navigation-based
  • Building-placement ghosts
  • Pin controls for Builder's Huts
  • Saving pins between sessions, and non-English UI text

Pins are temporary

Pins reset when you leave the map, load a save or a multiplayer resync happens, and they are never written to your save file. That is deliberate: it keeps the mod from ever affecting a colony.

Fails on its own

If a future game update changes the internals the outline renderer relies on, pinning disables itself for that map and says so in the panel and the game log. Nothing else is affected.

Running a large colony? The outline recalculates at most five times per second, does no work while nothing is pinned, and releases its meshes when you clear.

Compatibility

Game versionTimberborn 1.1.2.4 or a compatible 1.1 build. Built and checked against 1.1.2.4; later versions may change the internal renderer API.
MultiplayerDesigned for compatibility with the BeaverBuddies Stability Fork. It sends no multiplayer events and pins are always local, so the other player shouldn't need it. Installing it on both computers is still recommended for a first co-op session.
Other modsNo required mods. No Harmony patches and no BeaverBuddies dependency.
SavesUntouched. You can remove the mod at any time.
LanguageEnglish UI text.

Ready to try it?

Installing takes a minute: extract one folder into your Timberborn Mods folder and enable it.