The Tipsy Tail

A swim-up pool bar for your beavers.

A timber-and-thatch pool bar sunk into the ground, where eight beavers unwind at once. It relieves its own Social Life need, worth up to +2 well-being, and Wet fur like the Lido. Haulers keep it filled with water.

It asks for: a level 5 × 6 site on solid ground, a staffed Hauling Post with water, and 500 science. No other mods.

For Timberborn 1.1.2.4 · Folktails and Iron Teeth · Release notes

Model render of The Tipsy Tail: a timber-and-thatch pool bar with four swim-up stools, a low counter, barrels and entry steps, above its buried plank-walled basin
Model render. In game the basin is buried and the water uses the game's own lighting.

On the house

Four coasters from the bar, one fact each. Hover or tap one to turn it over.

  • 8beavers at once

    Four seats, four lanes

    Four bar seats and four swimming lanes. Both factions get it, under Well-being.

  • +2well-being

    A need of its own

    The Tipsy Tail need, in Social Life. An extra source of well-being, not a replacement for the Lido.

  • 0.5Wet fur an hour

    Dries off like the Lido

    Every visitor, seated or swimming, relieves Wet fur at the same rate as the Lido and Swimming Pool.

  • 12water a day

    Kept full by haulers

    A 60-water reserve, draining 0.5 an hour while it runs. No workers, no power.

On the bar

Model renders from Blender. In game the basin is buried and the water is the game's own lake water.

Model render from the side: the gabled thatch bar at one end, the pool between, the ladder and entry at the other
Bar at one end, swimming at the other.
Model render from the front: thatch roof on posts, the counter with barrels, four seat pads in the pool and the entry steps
Four seats at the counter, entry steps at the front.
Top-down model view, drained: individually mapped floor planks and the recessed pool ladder
Drained, from above: the plank floor and the ladder.

In-game screenshots are welcome: a view of your own pool bar in a colony would sit here.

Delivery slipWater, by haulers
Reserve
60 water, brought from your stores by haulers from a staffed Hauling Post
Drain
0.5 an hour (12 a day) while it's open, even with nobody in it
Runs dry
both needs stop and the water vanishes until haulers refill it
Map water
untouched; the pool adds no water to the map

What is tested, and what isn't

Tested

  • Earlier builds were played in game, including multiplayer with every player on the same version.
  • The recreation, Wet fur and water-supply wiring was checked against the game's own code.
  • Offline checks against the game's own files cover the model, blueprints, materials, geometry, Wet fur, the terrain cutout and the water data.

Not confirmed in game yet

  • The pool's lake-water look.
  • Swimmers sitting at the water surface. Worth a glance in your own colony.
  • An optional water.cfg in a renamed mod folder (proven outside the game).
  • Pools placed with the very first builds, on thin ground or platforms, may need rebuilding.
  • Game versions other than 1.1.2.4.

Please report anything odd with a screenshot and your Player.log.

The Tipsy TailInstall inside

Install in four steps

  1. Close Timberborn.
  2. Download TipsyTail-v…-mod.zip under Assets on the release page. Not "Source code", and not the water-presets or public-source zips.
  3. Extract the TipsyTail folder into Documents\Timberborn\Mods, so manifest.json sits directly in Mods\TipsyTail. Keep only one version installed.
  4. Enable The Tipsy Tail in the mod manager and restart when asked.

Updating

Close the game and replace the old TipsyTail folder with the new one. Saves load unchanged.

Co-op

Every player installs the same version of the mod and runs the same game version.

Before your first dip

Does the pool use river or lake water?

No. Haulers bring Water from your stores, and the map's water is untouched. The pool's surface stays at the same height as the reserve drains.

Can I put it on a platform or dig a pit first?

No. It needs two solid soil layers under its 5 × 6 footprint, and the basin appears when construction finishes. Platforms and empty pre-dug pits don't qualify.

Does it replace the Lido or the Swimming Pool?

No, it adds to them. Every visitor relieves Wet fur at the same 0.5 an hour, plus the Tipsy Tail need in Social Life, worth up to +2 well-being.

Why does the pool water look like the lake?

It's drawn with the game's own lake-water material; the map's water isn't changed. If it looks wrong, the water-presets zip on the release page can switch to an older look or log the pool's values. Copy a preset into the mod folder as water.cfg, and delete it to go back.

How do I report a problem?

Open a GitHub issue and fill in the form. Attach a screenshot and any error from %USERPROFILE%\AppData\LocalLow\Mechanistry\Timberborn\Player.log. Remove personal information first.